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Old Dec 13, 2006, 04:26 PM // 16:26   #41
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Quote:
Originally Posted by mrgoat
I wonder what happens to a minion master's minions if the minion master dc's and reconnects? Do they go masterless for a while then "regain" their connection to their master, stay friendly but don't move, or just go hostile permanently?

also... *clears throat*... w00t, friends, w00t I say.
As far as I'm aware, any minions will remain under control as the character itself does not disconnect until the 10 minute reconnect period expires.
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Old Dec 13, 2006, 04:32 PM // 16:32   #42
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Yay!!!! I hate leaving people partway through a mission. And I especially hate them not knowing why (I don't ragequit, even when the PUG is hopeless). If it works it will be a huge improvement and congratulations to the aNet team for figuring out how to do it.
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Old Dec 13, 2006, 04:34 PM // 16:34   #43
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Hmm, no ingame auction tho ...

LOL!! Only kiddin' Just tryin to be one of the miserable gits that's never happy. Thank you Anet. Reconnects and party forming doodar are gonna rox. Oh and Candy Canes etc. When it coming, WHEN IT COMING!?

Giggerdy giggerdy.
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Old Dec 13, 2006, 04:35 PM // 16:35   #44
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*sigh of relief*

YAY! x10^142
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Old Dec 13, 2006, 04:35 PM // 16:35   #45
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This is amazingly good news... especially for people with less than perfect connections like myself

Also grats on 3 million sold, big things happening at Anet lately
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Old Dec 13, 2006, 04:37 PM // 16:37   #46
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Quote:
Originally Posted by Alex Weekes
As far as I'm aware, any minions will remain under control as the character itself does not disconnect until the 10 minute reconnect period expires.
Wait soo....my character just stands there, and my party receives a notice that I've disconncted...

Thats kind of interesting.

And I'm so going to be dancing naked in-front of the disconnectee when they return....
__________________
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Old Dec 13, 2006, 04:38 PM // 16:38   #47
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Thanks Anet, this is a brilliant Christmas present Merry Christmas to all of you.
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Old Dec 13, 2006, 04:40 PM // 16:40   #48
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This is nice, Wintersday for general fun and goofy times and friends will be back for this .

Reconnects, now this will make DoA much less frustrating - killer losing 1 sometimes. Oh yeah, party will be able to tell if person was err7'd or just dropped out - helps with the ignore list.

3 million sold, nice and gratz. Guess chapter 4 is pretty much guranteed now I do love this game - a bit too much I believe.

This is just a nice announcement all round.
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Old Dec 13, 2006, 04:43 PM // 16:43   #49
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im so excited right now about this news. Can't wait to see how party formation is going to work.

Reconnects Reconnects Reconnects!!!

One question though, if we disconnect right before mission is going to end and your party beats the mission before you can reconnect to join them again, will we still get updated as having beaten the mission with them or do we have to start over???

This happened to me at Abbadons Gate mission. We had Abbadon's hp down to the last tidbit and i disconnected. So will the reconnect feature help us maintain our win????
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Old Dec 13, 2006, 04:43 PM // 16:43   #50
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PURE OWNAGE

I just wanted to say that.
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Old Dec 13, 2006, 04:49 PM // 16:49   #51
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I've got a question about the reconnect system.

If you lag in the new system, does that mean that the server will continue to consider you to be "in game" for up to 10 minutes? More specifically, will your character stand there helplessly for the whole of 10 minutes? Or will you be taken away after the presently operating disconnect time, only to be reinstated if you reconnect?

I'm asking because the first scenario will be rather harsh on those who lag and are trying to get survivor title...
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Old Dec 13, 2006, 04:50 PM // 16:50   #52
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From a post on TGH.

Quote:
Originally Posted by Alex Weekes
A disconnected character is effectively just an AFK character. The character remains in-game for the full 10 minutes, and is vulnerable throughout that time. You can't avoid a death by faking a disconnect and reconnecting, and you can't try to ambush your opponent by faking a disconnect either.
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Old Dec 13, 2006, 04:52 PM // 16:52   #53
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I'm cautiously optimistic. Before I break out the champagne I want to see exactly how these features are implemented, because a bad system could very well be worse than no new system at all.
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Old Dec 13, 2006, 04:56 PM // 16:56   #54
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This sounds good i might start playing gw again (well, sometimes )

If this gets implemented the way it should be this game will rock even more then it did.
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Old Dec 13, 2006, 04:56 PM // 16:56   #55
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Nice!
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Old Dec 13, 2006, 04:57 PM // 16:57   #56
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Best. Update. Ever.
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Old Dec 13, 2006, 04:58 PM // 16:58   #57
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Quote:
Originally Posted by Fender
From a post on TGH.
will that also happen if you do F12+enter? otherwise survivor are kinda owned
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Old Dec 13, 2006, 04:58 PM // 16:58   #58
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Quote:
Originally Posted by Anghardel
...

I'm actually a bit confused about what they're hinting at with party formation. I can't wait to see it, at least to alleviate my curiosity.
I do expect Hero/Henchman party formation can be change
origin:
H H H
H X H
H H

H = Hero/Henchmen
X = Player

possible party formation that i can think of:
Code:
X            X                  H H H H X H H H
H          H  H
H        H      H
H      H          H            X H H H H H H H
H    H
H                                        H
H                                    H H X H H
H                                        H
                                         H 

H X              X H H H H
H H              H H H H H
H H
H H
(my expectation from party formation in Dungeon Siege)

But, well, dunno what ANet real party formation will be
I do wish atleast like above or more better way (like custom formation)
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Old Dec 13, 2006, 04:58 PM // 16:58   #59
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*instant Orgasm!*
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Old Dec 13, 2006, 05:02 PM // 17:02   #60
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Quote:
Originally Posted by Gusnana1412
...
You've got the completely wrong idea. This isn't about how heroes and henchies form in a group around you in combat, but rather allowing people to advertise what prof they are and what missions/quests/PvP they want to participate in. Forming parties, not party "formations."
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